Focused in the realm of sound design, implementation and composition; Jack Menhorn has been poking around the game audio industry since 2005.  He may or not eat lasers.

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Wwise Demo- Jawa Sandcrawler from Jack Menhorn on Vimeo.

In this video Jack Menhorn shows a Wwise implementation demo he created that demonstrates:

-Switch Containers and Game Syncs used to change footstep surface sounds
-Distance based gameplay feedback and ambiences
-Jawas
-Pitch shifting of a Door Motor asset using a Game Sync
-RTPCs
-Events (de)activating multiple sounds
-Here is a tutorial video on how I created the R2-Unit sounds using Massive: http://youtu.be/LxkhjvMuBaY

 

Sound Replacement with Wwise:

inMomentum SFX:

 

Jack Menhorn SFX Demo reel 2011 from Jack Menhorn on Vimeo.

 

Audio Layering using only Kismet in Unreal Engine 3: