Wwise Demo- Jawa Sandcrawler from Jack Menhorn on Vimeo.
In this video Jack Menhorn shows a Wwise implementation demo he created that demonstrates:
-Switch Containers and Game Syncs used to change footstep surface sounds
-Distance based gameplay feedback and ambiences
-Jawas
-Pitch shifting of a Door Motor asset using a Game Sync
-RTPCs
-Events (de)activating multiple sounds
-Here is a tutorial video on how I created the R2-Unit sounds using Massive: http://youtu.be/LxkhjvMuBaY
Sound Replacement with Wwise:
inMomentum SFX:
Jack Menhorn SFX Demo reel 2011 from Jack Menhorn on Vimeo.
Audio Layering using only Kismet in Unreal Engine 3: