Credits

The Haunted: Hells Reach

InMomentum

Hack Slash Loot 

Kyoto 

Stella-111

Huespace

Upcoming Unity Title - iOS

funktronic 3000

Vision

YAMATO

I Think In A Minute Or So I Will Explode

Microgue

Gary Grigsby’s World At War

Velisia

 

Focused in the realm of sound design, implementation and composition; Jack Menhorn has been poking around the game audio industry since 2005.  He may or not eat lasers.

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About:

Composer/Sound Designer, Freelance 2005-Present

Projects:

The Haunted: Hells Reach- PC/Steam

-Sound Designer/Composer/UE3 audio asset implementer

-Winner of Epic Game's Make Something Unreal Contest

InMomentum- PC/Steam   

-Sound Designer/Voice editor/UE3 audio asset implementer

 Hack Slash Loot - PC/Steam

-Composer

Kyoto - PC

-Composer/Sound Designer

Huespace- PC

-Composer, Video Editor

Upcoming Unity Title - iOS

  -Sound Design/Impelmentation/Additional Music

funktronic 3000- PC

-Composer/Sound Designer

Vision- PC

 -Composer/Sound Designer

I Think In A Minute Or So I Will Explode - PC

-Composer/Sound Design

Gary Grigsby’s World At War - PC 

-Additional Music

 Velisia- PC

Composer/Sound Design

 

Quality Assurance Tester, Villain 2012-Present

-Offsite directed testing and exploratory undirected testing of Villain's titles.

 

Audio Lead, Gale Force Logic Inc. June 2010-May 2012

Games:

I co-founded Gale Force Logic and have been responsible for the creation and implementation of all audio assets as well as contributing gameplay design.  Our projects included the use of Cocos2D, Unity3D and Unreal Engine.  Along with these responsibilities I also used my level design and kismet knowledge to prototype projects for the company.


Education 

Greensboro College, Greensboro, NC — B.A. Music Composition, 2010