I am a Sound Designer/Implementationer/Composer for Games. Also Editor in Chief at DesigningSound.org


Focused in the realm of sound design, implementation and composition; Jack Menhorn has been poking around the game audio industry since 2005.  He may or not eat lasers.


Stella-111 Track!

Track I composed for the upcoming game Stella-111 which can be found here: http://forums.tigsource.com/index.php?topic=26466.0


Wwise Demo- Jawa Sandcrawler from Jack Menhorn on Vimeo.

In this video Jack Menhorn shows a Wwise implementation demo he created that demonstrates:

-Switch Containers and Game Syncs used to change footstep surface sounds
-Distance based gameplay feedback and ambiences
-Pitch shifting of a Door Motor asset using a Game Sync
-Events (de)activating multiple sounds
-Here is a tutorial video on how I created the R2-Unit sounds using Massive: http://youtu.be/LxkhjvMuBaY

All sounds were designed by Jack Menhorn. All Star Wars images are copyright their respective owners and were used without permission for demonstration purposed only.

Special thanks to Damian Kastbauer for his feedback during the creation of this project.


New Free Sound on My Bandcamp page:


My dishwasher broke so I decided to break it more. I hit it and kicked it and drug it around.
Recorded at 96/24 using a Rode NTG 3

Buying or downloading this track for any/no cost allows you to use this track royalty free in any capacity commercial or otherwise as long as you do not sell the file as a SFX library sound.

The Ballad of the Psychotropic Robots!

Still a WIP.

Audio by me.

Code by Eddie Lee.



How to Create the Sound of R2-D2